generated at
XPのプラクティス
(1) Embracing Change with Extreme Programming by Kent Beck
Tests, Refactoring, Pair programming, Simple Design, Continuous integration, Collective ownership, 40-hour weeks, Metaphor, On-site customer, Planning game, Small releases, Open workspace

Fine scale feedback
TestDrivenDevelopment via ProgrammerTests and CustomerTests (were UnitTests & AcceptanceTests)
PlanningGame
WholeTeam (was OnsiteCustomer)
PairProgramming
Continuous process rather than batch
ContinuousIntegration
DesignImprovement (was RefactorMercilessly)
SmallReleases
Shared understanding
SimpleDesign (DoSimpleThings, YouArentGonnaNeedIt, OnceAndOnlyOnce, SimplifyVigorously)
SystemMetaphor
CollectiveCodeOwnership
CodingStandard or CodingConventions
Programmer welfare
SustainablePace (original name: FortyHourWeek)

Planning Game, Small Releases, Metaphor, Simple Design, Testing, Refactoring, Pair Programming, Collective Ownership, Continuous Integration, 40-Hour Week, On-Site Customer, Coding Standard

Core Practices: Sit Together, Whole Team, Informative Workspace, Energized Work, Pair Programming, Stories, Weekly Cycle, Quarterly Cycle, Slack, Ten-Minute Build, Continuous Integration, Test-First Programming, Incremental Design
Corollary Practices: Real Customer Involvement, Incremental Deployment, Team Continuity, Shrinking Teams, Root-Cause Analysis, Shared Code, Code and Tests, Single Code Base, Daily Deployment, Negotiated Scope Contract, Pay-Per-Use


Whole Team, Planning Game, Small Releases, Customer Tests, Simple Design, Pair Programming, Test-Driven Development, Design Improvement, Continuous Integration, Collective Code Ownership, Coding Standard, Metaphor, Sustainable Pace


XP-practices
(1) XP original(2) C2 Wiki(3) XP1st(5) Ron Jeffries(6) Bob Martin
TestsTestDrivenDevelopmentTestingTest-Driven DevelopmentTest-Driven Development
N/AN/AN/ACustomer TestsAcceptance Tests
RefactoringDesignImprovementRefactoringDesign ImprovementRefactoring
Pair programmingPairProgrammingPair ProgrammingPair ProgrammingPairing
Simple DesignSimpleDesignSimple DesignSimple DesignSimple Design
Continuous integrationContinuousIntegrationContinuous IntegrationContinuous IntegrationContinuous Integration
Collective ownershipCollectiveCodeOwnershipCollective OwnershipCollective Code OwnershipCollective Ownership
40-hour weeksSustainablePace40-Hour WeekSustainable PaceSustainable Pace
MetaphorSystemMetaphorMetaphorMetaphorMetaphor
On-site customerWholeTeamOn-Site CustomerWhole TeamWhole Team
Planning gamePlanningGamePlanning GamePlanning GamePlanning Game
Small releasesSmallReleasesSmall ReleasesSmall ReleasesSmall Releases
N/ACodingStandardCoding StandardCoding StandardN/A
Open workspaceN/AN/AN/AN/A
(XP2ndはプラクティスが違いすぎ&多すぎて対応できなかった。。。)