>x^2 + y^2 + z^2 = 1
>y^2 = 1 - x^2 - z^2
>y = \pm \sqrt{1 - x^2 - z^2 }
>y = \sqrt{1 - x^2 - z^2 }
AttributeWrangle(c)@P.y = sqrt(1 - @P.x * @P.x - @P.z * @P.z);