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WebXR

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>Native VR already has challenging requirements for performance, interaction and workflow. On top of these, the web adds some of its own:
>keep loading times at a minimum,
>graphics API limitations
>unique performance characteristics.
>That makes development of VR on the web uncharted for both native and web developers alike, requiring an intersection of those skill sets to build complex WebXR experiences.
>Not surprising that there is a myth that 3D/VR/AR on the web can’t run fast
Wonderland Engineを使って開発している
>It tackles the challenges of building WebXR applications by handling the unique performance characteristics of the web
>supporting the developer in common WebXR development tasks like
>asset optimization
>compression
>while providing a rapid workflow with sub-second packaging times.

>@yasei_no_otoko: WebXRこそパフォーマンスチューニング必須の領域なんだよなぁ
>