>Native VR already has challenging requirements for performance, interaction and workflow. On top of these, the web adds some of its own:
>keep loading times at a minimum,
>graphics API limitations
>unique performance characteristics.
>That makes development of VR on the web uncharted for both native and web developers alike, requiring an intersection of those skill sets to build complex WebXR experiences.
>Not surprising that there is a myth that 3D/VR/AR on the web can’t run fast